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	<title>News &#8211; everything64.com</title>
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		<title>Ubisoft Takeover: Rayman 2 and Tonic Trouble Join Nintendo Switch Online</title>
		<link>https://everything64.com/2026/02/03/ubisoft-takeover-rayman-2-and-tonic-trouble-join-nintendo-switch-online/</link>
					<comments>https://everything64.com/2026/02/03/ubisoft-takeover-rayman-2-and-tonic-trouble-join-nintendo-switch-online/#respond</comments>
		
		<dc:creator><![CDATA[Nils]]></dc:creator>
		<pubDate>Tue, 03 Feb 2026 15:45:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">http://everything64.com/?p=1022</guid>

					<description><![CDATA[Step back into the colorful chaos of Ubisoft’s 3D platforming prime as Rayman 2 and Tonic Trouble officially join the Nintendo Switch Online + Expansion Pack library. Whether you're rediscovering a legendary masterpiece or exploring a cult rental classic for the first time, this update is a must-play for N64 enthusiasts.]]></description>
										<content:encoded><![CDATA[		<div data-elementor-type="wp-post" data-elementor-id="1022" class="elementor elementor-1022">
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															<img fetchpriority="high" decoding="async" width="1024" height="576" src="https://everything64.com/wp-content/uploads/2026/02/2250x1266_DecNSO64_EN-1024x576.webp" class="attachment-large size-large wp-image-1024" alt="" srcset="https://everything64.com/wp-content/uploads/2026/02/2250x1266_DecNSO64_EN-1024x576.webp 1024w, https://everything64.com/wp-content/uploads/2026/02/2250x1266_DecNSO64_EN-300x169.webp 300w, https://everything64.com/wp-content/uploads/2026/02/2250x1266_DecNSO64_EN-768x432.webp 768w, https://everything64.com/wp-content/uploads/2026/02/2250x1266_DecNSO64_EN.webp 1350w" sizes="(max-width: 1024px) 100vw, 1024px" />															</div>
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									<p data-path-to-node="4">Nintendo closed out the previous year of 2025  with a nostalgic gift for N64 enthusiasts. The latest update to the Nintendo Switch Online + Expansion Pack library has officially added two heavy-hitting 3D platformers from Ubisoft: the legendary <b data-path-to-node="4" data-index-in-node="251">Rayman 2: The Great Escape</b> and the quirky, often-overlooked <b data-path-to-node="4" data-index-in-node="311">Tonic Trouble</b>.</p><p data-path-to-node="5">While many fans were holding their breath for <i data-path-to-node="5" data-index-in-node="46">Donkey Kong 64</i> or <i data-path-to-node="5" data-index-in-node="64">Smash 64</i>, this &#8220;Ubisoft Duo&#8221; represents a fascinating era of the N64’s lifespan where third-party developers were pushing the boundaries of 3D exploration and charm.</p><h3 data-path-to-node="6">The Crown Jewel: Rayman 2: The Great Escape</h3><p data-path-to-node="7">Widely considered one of the greatest 3D platformers of all time, <i data-path-to-node="7" data-index-in-node="66">Rayman 2</i> remains a masterclass in atmosphere and level design. On the N64, it was famous for its vibrant colors and smooth (for the time) gameplay.</p><ul data-path-to-node="8"><li><p data-path-to-node="8,0,0"><b data-path-to-node="8,0,0" data-index-in-node="0">The Story:</b> Help Rayman liberate the Glade of Dreams from the mechanical Robo-Pirates.</p></li><li><p data-path-to-node="8,1,0"><b data-path-to-node="8,1,0" data-index-in-node="0">Why it’s a must-play:</b> Even in 2025, the game’s sense of wonder and its &#8220;helicopter hair&#8221; mechanics feel remarkably fluid. If you missed this in 1999, now is the perfect time to see why it gave <i data-path-to-node="8,1,0" data-index-in-node="193">Mario</i> and <i data-path-to-node="8,1,0" data-index-in-node="203">Banjo</i> a run for their money.</p></li></ul>								</div>
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										<img decoding="async" width="600" height="375" src="https://everything64.com/wp-content/uploads/2026/02/93df9ca4-ac0f-11ed-941d-02420a000132.webp" class="attachment-large size-large wp-image-1025" alt="" srcset="https://everything64.com/wp-content/uploads/2026/02/93df9ca4-ac0f-11ed-941d-02420a000132.webp 600w, https://everything64.com/wp-content/uploads/2026/02/93df9ca4-ac0f-11ed-941d-02420a000132-300x188.webp 300w" sizes="(max-width: 600px) 100vw, 600px" />											<figcaption class="widget-image-caption wp-caption-text">Rayman 2's innovative third-person perspective revolutionized 3D exploration.</figcaption>
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									<h3 data-path-to-node="9">The Weird Cousin: Tonic Trouble</h3><p data-path-to-node="10">If <i data-path-to-node="10" data-index-in-node="3">Rayman 2</i> is the polished masterpiece, <i data-path-to-node="10" data-index-in-node="41">Tonic Trouble</i> is its experimental, chaotic relative. Developed by many of the same team members at Ubisoft Montpellier, the game follows Ed, an alien who accidentally mutates Earth with a mysterious &#8220;tonic.&#8221;</p><ul data-path-to-node="11"><li><p data-path-to-node="11,0,0"><b data-path-to-node="11,0,0" data-index-in-node="0">The Vibe:</b> It’s bizarre, colorful, and deeply &#8220;90s.&#8221; While it received more mixed reviews than Rayman due to some clunky camera work and collision issues, its inclusion on NSO is a huge win for preservation.</p></li><li><p data-path-to-node="11,1,0"><b data-path-to-node="11,1,0" data-index-in-node="0">N64 History:</b> For many, this was a &#8220;rental classic&#8221;—a game you played over a weekend but never owned. Now, it&#8217;s available at the touch of a button.</p></li></ul>								</div>
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										<img decoding="async" width="1024" height="725" src="https://everything64.com/wp-content/uploads/2026/02/Screenshot-2026-02-03-164124-1024x725.webp" class="attachment-large size-large wp-image-1027" alt="" srcset="https://everything64.com/wp-content/uploads/2026/02/Screenshot-2026-02-03-164124-1024x725.webp 1024w, https://everything64.com/wp-content/uploads/2026/02/Screenshot-2026-02-03-164124-300x212.webp 300w, https://everything64.com/wp-content/uploads/2026/02/Screenshot-2026-02-03-164124-768x543.webp 768w, https://everything64.com/wp-content/uploads/2026/02/Screenshot-2026-02-03-164124.webp 1358w" sizes="(max-width: 1024px) 100vw, 1024px" />											<figcaption class="widget-image-caption wp-caption-text">The vibrant, chaotic world of Tonic Trouble is finally accessible to a new generation</figcaption>
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									<h3 data-path-to-node="12">How to Play</h3><p data-path-to-node="13">Both titles are available now under the <b data-path-to-node="13" data-index-in-node="40"><a href="https://www.nintendo.com/us/store/products/nintendo-64-nintendo-classics-switch/" rel="noopener">Nintendo 64 – Nintendo Classics</a></b> app. As always, you will need an active <b data-path-to-node="13" data-index-in-node="112">Nintendo Switch Online + Expansion Pack</b> membership to access them.</p><p data-path-to-node="14"><b data-path-to-node="14" data-index-in-node="0">Pro Tip for Everything64 Readers:</b> These games were designed during an era of &#8220;collectathons.&#8221; If you’re playing on Switch, don’t forget to use the <b data-path-to-node="14" data-index-in-node="147">Suspending Point (Save State)</b> feature—some of those late-game platforming sections in <i data-path-to-node="14" data-index-in-node="233">Rayman 2</i> are notoriously unforgiving!</p>								</div>
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		<title>Party Cannon to Release New EP on Nintendo 64 Cartridge</title>
		<link>https://everything64.com/2026/02/03/party-cannon-to-release-new-ep-on-nintendo-64-cartridge/</link>
					<comments>https://everything64.com/2026/02/03/party-cannon-to-release-new-ep-on-nintendo-64-cartridge/#respond</comments>
		
		<dc:creator><![CDATA[Nils]]></dc:creator>
		<pubDate>Tue, 03 Feb 2026 15:09:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">http://everything64.com/?p=1012</guid>

					<description><![CDATA[Experience the world’s first "Slamming Death Metal" EP released on a functional Nintendo 64 cartridge—complete with a period-accurate music video and custom mascot mini-figure. From technical storage hurdles to the "IQ-lowering" 240p resolution, discover how Party Cannon is turning 90s nostalgia into the ultimate limited-edition collectible.]]></description>
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										<img loading="lazy" decoding="async" width="833" height="833" src="https://everything64.com/wp-content/uploads/2026/02/PartyCannon_EPRelease_Bundle3_MOCK_4472x-1.webp" class="attachment-large size-large wp-image-1320" alt="" srcset="https://everything64.com/wp-content/uploads/2026/02/PartyCannon_EPRelease_Bundle3_MOCK_4472x-1.webp 833w, https://everything64.com/wp-content/uploads/2026/02/PartyCannon_EPRelease_Bundle3_MOCK_4472x-1-300x300.webp 300w, https://everything64.com/wp-content/uploads/2026/02/PartyCannon_EPRelease_Bundle3_MOCK_4472x-1-150x150.webp 150w, https://everything64.com/wp-content/uploads/2026/02/PartyCannon_EPRelease_Bundle3_MOCK_4472x-1-768x768.webp 768w" sizes="(max-width: 833px) 100vw, 833px" />											<figcaption class="widget-image-caption wp-caption-text">The Subjected To A Partying N64 Bundle by Party Cannon</figcaption>
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									<p data-path-to-node="4">Scotland’s premier purveyors of &#8220;brutal party slam,&#8221; <b data-path-to-node="4" data-index-in-node="72">Party Cannon</b>, are taking retro physical media to a level few have dared. While other bands are returning to vinyl and cassettes, the Dunfermline-based outfit has announced that their upcoming EP, <i data-path-to-node="4" data-index-in-node="268">Subjected to a Partying</i>, will be released as a fully functional <b data-path-to-node="4" data-index-in-node="332">Nintendo 64 Game Pak</b>.</p><p data-path-to-node="5">The band, famous for their colorful Toys &#8220;R&#8221; Us-style logo and uncompromisingly heavy sound, is leaning hard into 90s nostalgia for this launch. &#8220;We are going where no slamming death metal band has gone before — Nintendo 64,&#8221; the band stated. &#8220;It’s time to get N or get out.&#8221;</p><h3 data-path-to-node="6">Technical Feats and IQ-Lowering Resolution</h3><p data-path-to-node="7">This isn&#8217;t just a gimmick shell; it’s a working ROM. The cartridge was painstakingly designed and ported by the band&#8217;s own Vominic Stonebones. Due to the storage limits of the N64 format, the &#8220;Game Pak&#8221; edition features:</p><ul data-path-to-node="8"><li><p data-path-to-node="8,0,0"><b data-path-to-node="8,0,0" data-index-in-node="0">Four studio tracks:</b> <i data-path-to-node="8,0,0" data-index-in-node="20">Parisian Bedbug</i>, <i data-path-to-node="8,0,0" data-index-in-node="37">Thirst Trap</i>, <i data-path-to-node="8,0,0" data-index-in-node="50">High Tariff Behaviour</i>, and <i data-path-to-node="8,0,0" data-index-in-node="77">Improper Use of a Speculum</i>.</p></li><li><p data-path-to-node="8,1,0"><b data-path-to-node="8,1,0" data-index-in-node="0">Authentic 1996 resolution:</b> Audio is presented at 44.1 kHz stereo, while a hidden pro-shot live video of &#8220;Human Slime&#8221; (filmed at Obscene Extreme 2025) plays at a period-accurate <b data-path-to-node="8,1,0" data-index-in-node="178">320 x 240 resolution</b>.</p></li><li><p data-path-to-node="8,2,0"><b data-path-to-node="8,2,0" data-index-in-node="0">PAL Region Lock:</b> Note to collectors—the cartridge is currently set to the <b data-path-to-node="8,2,0" data-index-in-node="74">PAL region</b>, meaning NTSC console owners in the US will need an adapter or a modded system to experience the &#8220;IQ-lowering blast from the past.&#8221;</p></li></ul><h3 data-path-to-node="9">What&#8217;s included</h3><p data-path-to-node="10">The release is limited to just <b data-path-to-node="10" data-index-in-node="31">100 copies</b> globally. The N64 bundle (priced around $110 USD) includes:</p><ul data-path-to-node="11"><li>The <em>Subjected To A Partying</em> CD</li><li><p data-path-to-node="11,0,0">The custom N64 Cartridge.</p></li><li><p data-path-to-node="11,1,0">A signed photo booklet and exclusive band bios.</p></li><li><p data-path-to-node="11,2,0">An unpainted resin mini-figure of the band’s mascot, <b data-path-to-node="11,2,0" data-index-in-node="53">Vominic Stonebones</b>. One lucky fan will even find a 1-of-1 &#8220;Golden Vominic&#8221; in their box.</p></li></ul><h3 data-path-to-node="12">A New Era of &#8220;Sewerage&#8221;</h3><p data-path-to-node="13">The EP also marks the debut of new vocalist <b data-path-to-node="13" data-index-in-node="44">Daryl &#8220;The Frogman&#8221; Boyce</b>. In true Party Cannon fashion, the band described his performance as &#8220;unfettered pressurized sewerage pouring all over these tracks,&#8221; expressing their delight at how &#8220;disgusting&#8221; the new era of Party Slam sounds through the N64’s hardware.</p><p data-path-to-node="14"><i data-path-to-node="14" data-index-in-node="0">Subjected to a Partying</i> officially drops on <b data-path-to-node="14" data-index-in-node="44">March 27, 2026</b>. While the N64 cartridges sold out their US allotment almost instantly, European fans can still check the band&#8217;s official store for remaining stock. For those without a console, the EP will also be available on more &#8220;boring&#8221; formats like CD, Vinyl, and Digital through Unique Leader Records.</p><p data-path-to-node="14">👉 <strong><a class="ng-star-inserted" href="https://party-cannon.com/products/subjected-to-a-partying-n64-bundle" target="_blank" rel="noopener" data-hveid="0" data-ved="0CAAQ_4QMahgKEwj29YjE9sGSAxUAAAAAHQAAAAAQsAo">Click here to get the special edition album at the official shop!</a></strong></p><hr data-path-to-node="15" /><h3 data-path-to-node="16">Why this is huge for N64 fans:</h3><p data-path-to-node="17">This release joins a very exclusive club of &#8220;modern&#8221; N64 homebrew music albums, following in the footsteps of artists like <b data-path-to-node="17" data-index-in-node="123">Remute</b> (who released <i data-path-to-node="17" data-index-in-node="144">R64</i> in 2022) and <b data-path-to-node="17" data-index-in-node="161">Belushi Speed Ball</b>. It proves that even 25 years after the console was discontinued, the N64 remains a vibrant playground for creative hackers and metalheads alike.</p>								</div>
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		<title>The N64 Expansion Pak Is Now Open Source: A DIY Cure for Rising Retro Prices</title>
		<link>https://everything64.com/2026/02/03/the-n64-expansion-pak-is-now-open-source-a-diy-cure-for-rising-retro-prices/</link>
					<comments>https://everything64.com/2026/02/03/the-n64-expansion-pak-is-now-open-source-a-diy-cure-for-rising-retro-prices/#respond</comments>
		
		<dc:creator><![CDATA[Nils]]></dc:creator>
		<pubDate>Tue, 03 Feb 2026 15:03:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<guid isPermaLink="false">http://everything64.com/?p=1004</guid>

					<description><![CDATA[While the hunt for original Nintendo hardware gets harder every day, the community has fought back with a brilliant open-source breakthrough. By repurposing rare, high-performance memory chips into a modern DIY design, this project ensures that legendary titles like Majora’s Mask and Perfect Dark remain playable for generations to come—without the "retro-tax" price tag.]]></description>
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										<img loading="lazy" decoding="async" width="1000" height="548" src="https://everything64.com/wp-content/uploads/2026/02/Itdo.webp" class="attachment-large size-large wp-image-1316" alt="" srcset="https://everything64.com/wp-content/uploads/2026/02/Itdo.webp 1000w, https://everything64.com/wp-content/uploads/2026/02/Itdo-300x164.webp 300w, https://everything64.com/wp-content/uploads/2026/02/Itdo-768x421.webp 768w" sizes="(max-width: 1000px) 100vw, 1000px" />											<figcaption class="widget-image-caption wp-caption-text">MasonStooksbury @ Github</figcaption>
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									<p data-path-to-node="1">For decades, the Nintendo 64 <strong>Expansion Pak</strong> has been a source of both joy and frustration for retro gamers. Necessary for classics like <i data-path-to-node="1" data-index-in-node="151">The Legend of Zelda: Majora’s Mask</i> and <i data-path-to-node="1" data-index-in-node="190">Donkey Kong 64</i>, the small red-topped module has become increasingly expensive and prone to failure. Now, hardware developer Mason Stooksbury (known in the community as <strong>LambBrainz</strong>) has finalized a breakthrough for the scene: a fully open-source recreation of the Expansion Pak.</p><p data-path-to-node="2">The project, which has been in development for over two years, aims to solve the &#8220;inventory gamble&#8221; of the second-hand market by providing a modern, documented blueprint for the 4MB memory upgrade.</p><h4 data-path-to-node="3">From &#8220;N64-Killer&#8221; to Golden Standard</h4><p data-path-to-node="4">In late 2024, the community held its breath as the Swiss repair experts at <b data-path-to-node="9,0" data-index-in-node="76">Consoles4You</b> issued a dire warning: early versions of the Open Source Expansion Pak were &#8216;N64-killers.&#8217; Due to a symmetrical edge-connector design that could lead to a fatal short-circuit, the project faced its biggest hurdle yet. Today, however, that danger is a thing of the past. Thanks to a collaborative effort between original designer Mason Stooksbury and the technical team at Consoles4You, a safe, refined version of the Pak is finally hitting the market</p><p data-path-to-node="5">The latest version, now available on Stooksbury&#8217;s GitHub, features:</p><ul data-path-to-node="6"><li><p data-path-to-node="6,0,0"><b data-path-to-node="6,0,0" data-index-in-node="0">Full KiCad Schematics:</b> A 1:1 electrical recreation of the original Nintendo (OEM) logic.</p></li><li><p data-path-to-node="6,1,0"><b data-path-to-node="6,1,0" data-index-in-node="0">3D-Printable Housing:</b> Custom shell files for those who want a modern look or need to replace a missing cover.</p></li><li><p data-path-to-node="6,2,0"><b data-path-to-node="6,2,0" data-index-in-node="0">Modern PCB Standards:</b> Recent community updates have even moved the project toward a 4-layer PCB design, ensuring that data and clock lines are perfectly synchronized to prevent the crashes seen in early third-party clones.</p></li></ul><h4 data-path-to-node="7">The RDRAM Challenge</h4><p data-path-to-node="8">Despite the open-source nature of the board, one major obstacle remains: the RDRAM chips. The Nintendo 64 uses a specific type of Rambus memory that has been out of production for years.</p>								</div>
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										<img loading="lazy" decoding="async" width="654" height="553" src="https://everything64.com/wp-content/uploads/2026/02/RDRAM18-NUS_01.webp" class="attachment-large size-large wp-image-1008" alt="" srcset="https://everything64.com/wp-content/uploads/2026/02/RDRAM18-NUS_01.webp 654w, https://everything64.com/wp-content/uploads/2026/02/RDRAM18-NUS_01-300x254.webp 300w" sizes="(max-width: 654px) 100vw, 654px" />											<figcaption class="widget-image-caption wp-caption-text">RDRAM chips were popular in the late 90s and early 2000s but have become obsolete today</figcaption>
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									<p data-path-to-node="9">&#8220;The reason this is cheap for me is because I snagged a specific lot of old stock chips for $1.50 each,&#8221; Stooksbury explained during a community update. While the board files are free, builders still need to source the actual memory chips—often &#8220;harvested&#8221; from broken consoles or found in obscure &#8220;new old stock&#8221; warehouses.</p><h4 data-path-to-node="10">Why This Matters</h4><p data-path-to-node="11">For us at <em>Everything64</em>, this project represents a massive win for digital preservation.</p><ul data-path-to-node="12"><li><p data-path-to-node="12,0,0"><b data-path-to-node="12,0,0" data-index-in-node="0">Repairability:</b> Broken OEM Paks can now be diagnosed and fixed using the released schematics.</p></li><li><p data-path-to-node="12,1,0"><b data-path-to-node="12,1,0" data-index-in-node="0">Price Ceiling:</b> By providing a DIY alternative, the project helps prevent the price of original Expansion Paks from skyrocketing toward $100+.</p></li><li><p data-path-to-node="12,2,0"><b data-path-to-node="12,2,0" data-index-in-node="0">Custom Modding:</b> The open-source files allow other developers to integrate the 4MB of RAM directly into custom portable N64 builds or &#8220;all-in-one&#8221; motherboard redesigns.</p></li></ul><p data-path-to-node="0">The long-term challenge for this project however could be the dwindling supply of original <b data-path-to-node="0" data-index-in-node="77">RDRAM chips</b>, which have been out of production for over 20 years. Because the N64 cannot use modern memory, the Expansion Paks are forced to rely on &#8220;New Old Stock&#8221; or salvaged parts from broken consoles, which may eventually lead to rising costs and a finite number of available modules. But we will see what the future brings. </p><h3 data-path-to-node="13">How to Get One</h3><p data-path-to-node="14">The files are live on <a href="https://github.com/MasonStooksbury/Open-Source-N64-Expansion-Pak?tab=readme-ov-file" rel="noopener">GitHub </a>for anyone with soldering skills to build their own. Commercial versions based on his work are available on specialist sites like <i data-path-to-node="14" data-index-in-node="352"><a href="https://consoles4you.ch/en/" rel="noopener">Consoles4You</a></i> and <i><a href="https://classicgamestore.ch/" rel="noopener">classicgamestore.</a></i></p>								</div>
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										<img loading="lazy" decoding="async" width="779" height="795" src="https://everything64.com/wp-content/uploads/2026/02/image.webp" class="attachment-full size-full wp-image-1007" alt="" srcset="https://everything64.com/wp-content/uploads/2026/02/image.webp 779w, https://everything64.com/wp-content/uploads/2026/02/image-294x300.webp 294w, https://everything64.com/wp-content/uploads/2026/02/image-768x784.webp 768w" sizes="(max-width: 779px) 100vw, 779px" />											<figcaption class="widget-image-caption wp-caption-text">The Open Expansion Pak now offered in different online stores</figcaption>
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									<p>So, get one for yourself today! Don’t miss out on the console’s greatest hits; without that extra 4MB of RAM, you&#8217;ll be locked out of blockbuster games like The Legend of <em>Zelda: Majora’s Mask</em> and <em>Donkey Kong 64</em>, or find yourself stuck with a severely stripped-down version of <em>Perfect Dark</em>.</p>								</div>
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