Category History & Deep Dives

Why History Has Been Wrong About Titus and Superman 64

In 1997, Titus Interactive set out to build the world’s first true 3D superhero epic, backed by a technical titan who dreamed of pushing the Nintendo 64 to its breaking point. But between the ambitious vision of Éric Caen and the game's disastrous 1999 release lay a two-year "licensing nightmare" that saw the Man of Steel stripped of his powers by his own creators. This is the untold story of how corporate sabotage turned a masterpiece-in-waiting into the most misunderstood failure in gaming history.

Why N64 Games Cost a Fortune in the 90s: An Investigation

Did you ever find yourself staring at a store shelf in the late 90s, wondering why a single Nintendo 64 game cost $80 while PlayStation hits were half the price? It wasn’t just corporate greed—it was a high-stakes technological war. From the massive manufacturing costs of silicon to the ‚inventory gamble‘ that terrified third-party publishers, we dive into the true story of why N64 games were the most expensive software of their generation.