Why History Has Been Wrong About Titus and Superman 64

In 1997, Titus Interactive set out to build the world’s first true 3D superhero epic, backed by a technical titan who dreamed of pushing the Nintendo 64 to its breaking point. But between the ambitious vision of Éric Caen and the game's disastrous 1999 release lay a two-year "licensing nightmare" that saw the Man of Steel stripped of his powers by his own creators. This is the untold story of how corporate sabotage turned a masterpiece-in-waiting into the most misunderstood failure in gaming history.












